
E
xperiment
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Explore the cross-modal association between gustatory sensations and other sensations such as smell, sound, and vision.
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Use the Oculus Rift headset in conjunction with the Ovrvision pro camera to realistically digitally manipulate the image of a real-life object (cup containing plain creamer) to that of a similar yet different object (cup of coffee) within an augmented reality environment
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Design and build an Olfactory display that presents scents to the user as naturally as possible.
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Integrate all the aforementioned components so that they work together in real time.
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O
bjectives
Supervisor:
Associate Prof. Mohammad Saleh Mustafa Saleh
Co-Supervisor:
Assistant Prof. Osama Halabi
Team Members:
Ahmed Ibrahim
Ali Hazi
Babikr Elnimah
201204361
201207067
201204005
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Computer Science '17
Computer Science '17
Computer Engineering '17





D
evelopment of Olfactory Display and AR Application to explore the Cross-modal Association Between Vision, Gustation, and Olfaction
Abstract:
​Recently the segments of augmented and virtual reality have begun to become more widespread. However, these growing segments have for the most part been orientated toward gaming. Thus, we created a socially impactful application using this technology to realize more meaningful uses for augmented reality in specific. Throughout the course of this project we manipulated reality in the hopes of convincing users that they are perceiving a gustatory sensation in absence of its catalysts (vision and odor). The goal of doing so is to have a system that can help reduce the issue of substance abuse. This feat was achieved by using an augmented reality headset to manipulate the physical appearance of an object (non -coffee beverage) to that of coffee as well as using an accompanying olfactory display to reproduce the scent of coffee. We found that when scent and vision were both changed most test subjects believed that the non-coffee beverage was coffee. Additionally, the same result was realized using only scent. However, when using only vision although coffee was still the most popular choice of our test subjects it was no longer in the position of majority. Furthermore, we found that users reported that the olfactory display was more assistive in deciding on the flavor of the beverage when accompanied by the according visual alterations. Resultantly, this report concludes that an augmented reality HMD can in fact be used with an Olfactory Display to convince users that they are consuming an object which they are not.
